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Pixel Manipulation on Canvas
In this JavaScript canvas programming exercise you will learn to use the Pixel Manipulation methods and properties. Pixel manipulation is useful for copying the pixels in a specified rectangular region on the canvas, and for creating new blank ImageData objects you can fill with image data.
<!DOCTYPE html>
<html>
<head>
<style>
body{ margin:10px; background:#666; }
#my_canvas{ background:#FFF; border:#000 1px solid; }
</style>
<script>
var pic = new Image();
pic.src = "pink_ladybug.jpg";
function draw(){
var ctx = document.getElementById('my_canvas').getContext('2d');
ctx.drawImage(pic, 0, 0);
ctx.fillStyle = "magenta";
ctx.fillRect(20, 20, 100, 100);
ctx.fillStyle = "blue";
ctx.fillRect(40, 40, 100, 100);
var src = ctx.getImageData(0, 0, 100, 100);
var copy = ctx.createImageData(src.width, src.height);
// Make the copy's data array equal to the src data array
for(var i = 0; i < copy.data.length; i++){
copy.data = src.data;
}
// copy.data.set(src.data); // Use this when IE respects set()
ctx.putImageData(copy, 250, 20);
}
window.onload = draw;
</script>
</head>
<body>
<canvas id="my_canvas" width="500" height="350"></canvas>
</body>
</html>